Installing and developing Android applications on command line in OS X
Who wants Eclipse when you can use vim like a vimmer
. This document will help
you get ready and develop Android applications from command line.
As usual, without saying - if you have not yet, Get Homebrew. This post also assumes that you have installed the command line tools from XCode and Ant.
Steps
Install Android SDK
brew install android-sdk
==> Downloading http://dl.google.com/android/android-sdk_r20-macosx.zip
######################################################################## 100.0%\
==> Caveats
Now run the `android' tool to install the actual SDK stuff.
The Android-SDK location for IDEs such as Eclipse, IntelliJ etc is:
/usr/local/Cellar/android-sdk/r20
you will have to install the platform-tools and docs every time this formula
updates. if you want to try and fix this then see the comment in this formula.
you may need to add the following to your .bashrc:
export ANDROID_SDK_ROOT=/usr/local/Cellar/android-sdk/r20
==> Summary
/usr/local/Cellar/android-sdk/r20: 444 files, 70M, built in 2.1 minutes
This will only install the Android SDK Manager. None of the actual SDK or anything is installed.
As suggested by Homebrewa, add the lines to your .bashrc
. You can start the
manager by typing android
. Generally, I like to install a version from every
major release (so that I can quickly debug things out if necessary). You can
choose whichever version you want.
Bootstrap your project for specific target
Remember, we had installed multiple version of SDK. We have to setup an Android Virtual Device for it and setup the project for the target.
android list target
Available Android targets:
id: 1 or "android-10"
Name: Android 2.3.3
Type: Platform
API level: 10
Revision: 2
Skins: HVGA, QVGA, WQVGA400, WQVGA432, WVGA800 (default), WVGA854
ABIs : armeabi
id: 2 or "android-13"
Name: Android 3.2
Type: Platform
API level: 13
Revision: 1
Skins: WXGA (default)
ABIs : armeabi
id: 3 or "android-15"
Name: Android 4.0.3
Type: Platform
API level: 15
Revision: 3
Skins: HVGA, QVGA, WQVGA400, WQVGA432, WSVGA, WVGA800 (default), WVGA854, WXGA720, WXGA800
ABIs : armeabi-v7a
id: 4 or "android-16"
Name: Android 4.1
Type: Platform
API level: 16
Revision: 1
Skins: HVGA, QVGA, WQVGA400, WQVGA432, WSVGA, WVGA800 (default), WVGA854, WXGA720, WXGA800, WXGA800-7in
ABIs : armeabi-v7a
android create avd --target 1 --name yourprojectname
$: android create avd --target 1 --name param
Auto-selecting single ABI armeabi
Android 2.3.3 is a basic Android platform.
Do you wish to create a custom hardware profile [no]
Created AVD 'param' based on Android 2.3.3, ARM (armeabi) processor,
with the following hardware config:
hw.lcd.density=240
vm.heapSize=24
hw.ramSize=256
Now if its a new project, you can bootstrap one by using something like:
android create project --name HelloWorld --activity HelloWorld --path ./
--package com.examples.helloworld --target 1
If you already have an Eclipse build project and you want to start doing it
right. Set it up using android update project --target 1 --path .
Now you can build it using ant debug
or ant release
and corresponding
.apk
file will be created.
Running in the emulator
Lets start up the avd that we created before. Assuming, you named your project
“awesome”, we can start the emulator emulator -avd awesome
.
Now we can install the above built packager using the Android Debug Bridge or
adb
by running adb install bin/awesome-debug.apk
.
You should now see your new app in the applications list.